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authorNolan Check <Nolan.Check@gmail.com>2009-07-10 20:22:25 +0000
committerNolan Check <Nolan.Check@gmail.com>2009-07-10 20:22:25 +0000
commit6800adf4dc168b50b7cb4fd53cac52bf6b7bfae4 (patch)
tree475cf55d43c04d5470a50ccf016d8c28b6863dd6 /Source/Core/Common
parent112b742d319f16ea77911136e2626ce769ca6d39 (diff)
Use _beginthreadex
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common')
-rw-r--r--Source/Core/Common/Src/Thread.cpp17
-rw-r--r--Source/Core/Common/Src/Thread.h37
2 files changed, 46 insertions, 8 deletions
diff --git a/Source/Core/Common/Src/Thread.cpp b/Source/Core/Common/Src/Thread.cpp
index 1921e5719d..c6ff629e5a 100644
--- a/Source/Core/Common/Src/Thread.cpp
+++ b/Source/Core/Common/Src/Thread.cpp
@@ -18,6 +18,11 @@
#include "Setup.h"
#include "Thread.h"
#include "Log.h"
+
+#ifdef USE_BEGINTHREADEX
+#include <process.h>
+#endif
+
#ifdef SETUP_TIMER_WAITING
#include <windows.h>
#include "ConsoleWindow.h"
@@ -68,13 +73,11 @@ void CriticalSection::Leave()
Thread::Thread(ThreadFunc function, void* arg)
: m_hThread(NULL), m_threadId(0)
{
- m_hThread = CreateThread(
- 0, // Security attributes
- 0, // Stack size
- function,
- arg,
- 0,
- &m_threadId);
+#ifdef USE_BEGINTHREADEX
+ m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
+#else
+ m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
+#endif
}
Thread::~Thread()
diff --git a/Source/Core/Common/Src/Thread.h b/Source/Core/Common/Src/Thread.h
index 509c5fe7af..76e51f83c1 100644
--- a/Source/Core/Common/Src/Thread.h
+++ b/Source/Core/Common/Src/Thread.h
@@ -19,9 +19,23 @@
#define _THREAD_H_
#ifdef _WIN32
+
+#if defined(_MSC_VER) && defined(_MT)
+// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
+// using _beginthreadex instead of CreateThread.
+#define USE_BEGINTHREADEX
+#endif
+
#include <windows.h>
+
+#ifdef USE_BEGINTHREADEX
+#define THREAD_RETURN unsigned __stdcall
+#else
#define THREAD_RETURN DWORD WINAPI
+#endif
+
#else
+
#define THREAD_RETURN void*
#include <unistd.h>
#ifdef _POSIX_THREADS
@@ -31,6 +45,7 @@
#else
#error unsupported platform (no pthreads?)
#endif
+
#endif
// Don't include common.h here as it will break LogManager
@@ -75,9 +90,17 @@ public:
};
#ifdef _WIN32
-typedef DWORD (WINAPI * ThreadFunc)(void* arg);
+
+#ifdef USE_BEGINTHREADEX
+typedef unsigned (__stdcall *ThreadFunc)(void* arg);
+#else
+typedef DWORD (WINAPI *ThreadFunc)(void* arg);
+#endif
+
#else
+
typedef void* (*ThreadFunc)(void* arg);
+
#endif
class Thread
@@ -97,12 +120,20 @@ public:
private:
#ifdef _WIN32
+
HANDLE m_hThread;
+#ifdef USE_BEGINTHREADEX
+ unsigned m_threadId;
+#else
DWORD m_threadId;
+#endif
+
#else
+
#ifdef _POSIX_THREADS
pthread_t thread_id;
#endif
+
#endif
};
@@ -137,6 +168,7 @@ public:
private:
#ifdef _WIN32
+
HANDLE m_hEvent;
/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
So then we can just as well continue and hope for the best. I could try several times that
@@ -144,12 +176,15 @@ private:
start another game without any noticable problems). But several times it failed to, and ended
with a crash. But it's better than an infinite deadlock. */
static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
+
#else
+
bool is_set_;
#ifdef _POSIX_THREADS
pthread_cond_t event_;
pthread_mutex_t mutex_;
#endif
+
#endif
};