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| author | Tilka <tilkax@gmail.com> | 2019-02-26 04:21:05 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-26 04:21:05 +0000 |
| commit | 6ce7f44b8a0bb3b95d3f12ebffbef7a71a443fdd (patch) | |
| tree | 98380ce3a3284c52597a6fba86589c847219ecd5 /Source/Core/Common | |
| parent | 19673ce79af814ca3b77d7f8ea60458e564bfa51 (diff) | |
| parent | f039149198657c1891e1c6462ed30c31ed4b8486 (diff) | |
Merge pull request #7753 from stenzek/videocommon-all-the-things
Move a significant amount of video backend logic to VideoCommon
Diffstat (limited to 'Source/Core/Common')
| -rw-r--r-- | Source/Core/Common/GL/GLUtil.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/Common/GL/GLUtil.h b/Source/Core/Common/GL/GLUtil.h index 1ec63ebad0..2d595e5286 100644 --- a/Source/Core/Common/GL/GLUtil.h +++ b/Source/Core/Common/GL/GLUtil.h @@ -10,6 +10,9 @@ class GLContext; +// Texture which we use to not disturb the other bindings. +constexpr GLenum GL_MUTABLE_TEXTURE_INDEX = GL_TEXTURE10; + namespace GLUtil { GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader); |
