diff options
| author | ayuanx <ayuanx@gmail.com> | 2009-12-23 15:34:14 +0000 |
|---|---|---|
| committer | ayuanx <ayuanx@gmail.com> | 2009-12-23 15:34:14 +0000 |
| commit | 9eea60ca69afac82abb60fc1b1a0c6962f522ced (patch) | |
| tree | 98d0e1d46c0d337c24218fb6e1b4e8048443c397 /Source/Core/Common | |
| parent | 0d0a7c515fe60e4899f4669fb52a115cfd1f7431 (diff) | |
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common')
| -rw-r--r-- | Source/Core/Common/Src/PluginDSP.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Common/Src/PluginDSP.h b/Source/Core/Common/Src/PluginDSP.h index 6341771a3d..8427c32070 100644 --- a/Source/Core/Common/Src/PluginDSP.h +++ b/Source/Core/Common/Src/PluginDSP.h @@ -27,7 +27,7 @@ typedef void (__cdecl* TDSP_WriteMailBox)(bool _CPUMailbox, unsigned short); typedef unsigned short (__cdecl* TDSP_ReadMailBox)(bool _CPUMailbox); typedef unsigned short (__cdecl* TDSP_ReadControlRegister)(); typedef unsigned short (__cdecl* TDSP_WriteControlRegister)(unsigned short); -typedef void (__cdecl *TDSP_SendAIBuffer)(unsigned int address, int sample_rate); +typedef void (__cdecl *TDSP_SendAIBuffer)(unsigned int address, unsigned int num_samples, unsigned int sample_rate); typedef void (__cdecl *TDSP_Update)(int cycles); typedef void (__cdecl *TDSP_StopSoundStream)(); typedef void (__cdecl *TDSP_ClearAudioBuffer)(); |
