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authorJordan Woyak <jordan.woyak@gmail.com>2026-04-12 20:55:22 -0500
committerGitHub <noreply@github.com>2026-04-12 20:55:22 -0500
commitb62bfe4b30a03077790b61fd8bc4bcadcb0b673b (patch)
tree2a3b5909479267586f06f3bfb35a01f671cf0e75 /Source/Core/Common
parent6ed8dec7ac6fd5113adc3664c10875fe452b4efe (diff)
parentfdbc2883ef3984f9f766aaca0dbae0cf3844e8d2 (diff)
Merge pull request #14336 from SuperSamus/arbitrary-mipmap-disables-gpu-decoding
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
Diffstat (limited to 'Source/Core/Common')
-rw-r--r--Source/Core/Common/Config/Config.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/Common/Config/Config.h b/Source/Core/Common/Config/Config.h
index b749986f7e..d5357e194d 100644
--- a/Source/Core/Common/Config/Config.h
+++ b/Source/Core/Common/Config/Config.h
@@ -62,6 +62,14 @@ T Get(LayerType layer, const Info<T>& info)
}
template <typename T>
+T Get(const Layer* game_layer, const Info<T>& setting)
+{
+ if (game_layer != nullptr)
+ return game_layer->Get(setting);
+ return Get(setting);
+}
+
+template <typename T>
T Get(const Info<T>& info)
{
CachedValue<T> cached = info.GetCachedValue();