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| author | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-06-26 22:36:44 +0000 |
|---|---|---|
| committer | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-06-26 22:36:44 +0000 |
| commit | 46b0fd3c9633f86becd679460c53ec68664d6370 (patch) | |
| tree | 49d32ee01a52a02943ac8afe774a01dcc4aa569e /Source/Core/DSPCore/Src/DSPCore.cpp | |
| parent | 8a6fcdc2bc1856d12c5b3f0dd99fa8f45e022781 (diff) | |
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin
3. Omitted an unneeded loop in AudioCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DSPCore/Src/DSPCore.cpp')
0 files changed, 0 insertions, 0 deletions
