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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-05-17 22:17:46 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-05-17 22:17:46 +0000 |
| commit | 7947543d98327a082d6f7006339b265882c40801 (patch) | |
| tree | acee51d0581c806b796069b131f35d4e0952b37a /Source/Core/DSPCore/Src/DSPIntExtOps.cpp | |
| parent | bdbdef51eed810bea0a37e6e7e2def27393d204b (diff) | |
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot.
for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DSPCore/Src/DSPIntExtOps.cpp')
0 files changed, 0 insertions, 0 deletions
