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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-05-17 22:17:46 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-05-17 22:17:46 +0000
commit7947543d98327a082d6f7006339b265882c40801 (patch)
treeacee51d0581c806b796069b131f35d4e0952b37a /Source/Core/DSPCore/Src/DSPIntExtOps.cpp
parentbdbdef51eed810bea0a37e6e7e2def27393d204b (diff)
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot. for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
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