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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-11-02 21:09:48 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-11-02 21:09:48 +0000
commit8e204c659e1319837525dedef42fe7e32bcb570f (patch)
tree0dc495ab93cbb6d83d9b1766f7c7fc3620df2cc6 /Source/Core/DSPCore/Src/DspIntArithmetic.cpp
parentb3553eb53c0167678229c5764d398fe462d4766c (diff)
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
in direct3d this is different, the only valid values are between 0.0 an 1.0 so fix this and let the shader handle the rest. please test all this and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4494 8ced0084-cf51-0410-be5f-012b33b47a6e
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