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| author | John Peterson <jpeterson57@gmail.com> | 2008-10-19 00:48:20 +0000 |
|---|---|---|
| committer | John Peterson <jpeterson57@gmail.com> | 2008-10-19 00:48:20 +0000 |
| commit | 290966a4f8f5cd83ff23c069279598064c962c04 (patch) | |
| tree | 8f55a5ac451d925703aa85049eb155bc0edba7b9 /Source/Core/DebuggerWX/Src/BreakpointWindow.cpp | |
| parent | 1b76bd386358499b85df236353ef8a2c22090b60 (diff) | |
Addressed problem with map file compatibility. When a game used a map file the symbol lookup would make the game crawl to a halt right after booting. This was exaggerated because m_bEnable was true by default, I changed that to off by default so that only selected logging is picked up. I'm guessing the symbol map was disabled earlier because it was slow. I have still kept it enabled but only for the lowest verbosity levels. I also turned off the collected write to the master file, that's not very important however because it doesn't slow the program down very much unless there's thousands of rows per second written. I could probably be on most of the time without much of a speed difference. I'll add an option for it later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@913 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/BreakpointWindow.cpp')
0 files changed, 0 insertions, 0 deletions
