diff options
| author | hrydgard <hrydgard@gmail.com> | 2009-06-21 08:39:21 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2009-06-21 08:39:21 +0000 |
| commit | aecaf271f1fe98cba1ebc8228ff9eff3e39e72c5 (patch) | |
| tree | 4c82001793b35149ae81fcb483f13b22d3b6fa11 /Source/Core/DebuggerWX/Src/BreakpointWindow.cpp | |
| parent | 80217a6ed718d15c75784090340cd3ddd9432f96 (diff) | |
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/BreakpointWindow.cpp')
| -rw-r--r-- | Source/Core/DebuggerWX/Src/BreakpointWindow.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp b/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp index 0e009f7591..4277f6d341 100644 --- a/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp +++ b/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp @@ -205,7 +205,7 @@ CBreakPointWindow::OnDelete(wxCommandEvent& event) void CBreakPointWindow::OnClear(wxCommandEvent& event) { - BreakPoints::Clear(); + g_breakpoints.Clear(); } // ============ @@ -244,7 +244,7 @@ CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event) u32 Address = 0; if (AsciiToHex(line.c_str(), Address)) { - BreakPoints::Add(Address); + g_breakpoints.Add(Address); } } // only update after we are done with the loop @@ -346,7 +346,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event) MemCheck.Log = true; //MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window // so don't think it's off because we are only writing this to the log - MemChecks::Add(MemCheck); + g_memchecks.Add(MemCheck); } } // update after we are done with the loop |
