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authorhrydgard <hrydgard@gmail.com>2009-06-21 08:39:21 +0000
committerhrydgard <hrydgard@gmail.com>2009-06-21 08:39:21 +0000
commitaecaf271f1fe98cba1ebc8228ff9eff3e39e72c5 (patch)
tree4c82001793b35149ae81fcb483f13b22d3b6fa11 /Source/Core/DebuggerWX/Src/BreakpointWindow.cpp
parent80217a6ed718d15c75784090340cd3ddd9432f96 (diff)
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/BreakpointWindow.cpp')
-rw-r--r--Source/Core/DebuggerWX/Src/BreakpointWindow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp b/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp
index 0e009f7591..4277f6d341 100644
--- a/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp
+++ b/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp
@@ -205,7 +205,7 @@ CBreakPointWindow::OnDelete(wxCommandEvent& event)
void
CBreakPointWindow::OnClear(wxCommandEvent& event)
{
- BreakPoints::Clear();
+ g_breakpoints.Clear();
}
// ============
@@ -244,7 +244,7 @@ CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
u32 Address = 0;
if (AsciiToHex(line.c_str(), Address))
{
- BreakPoints::Add(Address);
+ g_breakpoints.Add(Address);
}
}
// only update after we are done with the loop
@@ -346,7 +346,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
MemCheck.Log = true;
//MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
// so don't think it's off because we are only writing this to the log
- MemChecks::Add(MemCheck);
+ g_memchecks.Add(MemCheck);
}
}
// update after we are done with the loop