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authormagumagu9 <magumagu9@gmail.com>2009-02-06 03:41:33 +0000
committermagumagu9 <magumagu9@gmail.com>2009-02-06 03:41:33 +0000
commit90c9810b8517a7eba84451bc6c3f580a81023421 (patch)
treee50303ae0bb12b380fb4fafe2f09cf6f5a013dc1 /Source/Core/DebuggerWX/Src/CodeView.cpp
parent7cc80c32f9ebb520e361ecebf50cd424b9cf7e76 (diff)
Use glMultiDrawArrays instead of glDrawArrays, which significantly
reduces the number of OpenGL calls for large sets of triangle strips; this is something like a 10% perf improvement in the case I'm looking at. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120 8ced0084-cf51-0410-be5f-012b33b47a6e
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