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| author | magumagu9 <magumagu9@gmail.com> | 2009-02-06 03:41:33 +0000 |
|---|---|---|
| committer | magumagu9 <magumagu9@gmail.com> | 2009-02-06 03:41:33 +0000 |
| commit | 90c9810b8517a7eba84451bc6c3f580a81023421 (patch) | |
| tree | e50303ae0bb12b380fb4fafe2f09cf6f5a013dc1 /Source/Core/DebuggerWX/Src/CodeView.cpp | |
| parent | 7cc80c32f9ebb520e361ecebf50cd424b9cf7e76 (diff) | |
Use glMultiDrawArrays instead of glDrawArrays, which significantly
reduces the number of OpenGL calls for large sets of triangle strips;
this is something like a 10% perf improvement in the case I'm looking
at.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeView.cpp')
0 files changed, 0 insertions, 0 deletions
