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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-05-04 14:43:30 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-05-04 14:43:30 +0000 |
| commit | 0ea01d84628c4779a801d74bd01ce9006fe0372a (patch) | |
| tree | 03c3b6e940e517c1d7e9b4457f618a987bbbd96b /Source/Core/DebuggerWX/Src/CodeWindow.cpp | |
| parent | a8659054acf6d48610ba59c4650c44b145a1f895 (diff) | |
fast commit :
make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.)
added a patch from pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions
