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| author | sl1nk3.s <sl1nk3.s@gmail.com> | 2011-01-31 02:38:36 +0000 |
|---|---|---|
| committer | sl1nk3.s <sl1nk3.s@gmail.com> | 2011-01-31 02:38:36 +0000 |
| commit | 1ee18ff146a889aea899434e68793b54d5572a68 (patch) | |
| tree | 3bc9a0e55c78d53e4d7fc827b99c15995bef4052 /Source/Core/DebuggerWX/Src/CodeWindow.cpp | |
| parent | f1e8da63ec8b5e0725b79ad63b635b2328a4e615 (diff) | |
Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games.
Rewrote the GUI to make it more user friendly, added a User friendly Setup.
Also Billiard please: learn to merge.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7000 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions
