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| author | death2droid <death2droid@gmail.com> | 2009-12-06 00:41:17 +0000 |
|---|---|---|
| committer | death2droid <death2droid@gmail.com> | 2009-12-06 00:41:17 +0000 |
| commit | 2a6973f390b6d4fa6a1ea4c63847db934d0d16c4 (patch) | |
| tree | 43b13d2a24ba73acbbcb8e352e4cb0273d77a8ed /Source/Core/DebuggerWX/Src/CodeWindow.cpp | |
| parent | d117b438ae8bc798c57b601d43404432da2c761f (diff) | |
Update CG 2.2 April to CG 2.2 October
Release Notes:(COPY AND PASTED)
The October 2009 version of Cg 2.2 contains the following improvements:
Allow compiler options in effect compile statements
e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
Better performance when running on multicore CPUs
Choosing the "latest" profile is now deferred until effect validation
Improved the inverse matrix computation in cgGLSetStateMatrixParameter
Better memory behavior when a program is repeatedly recompiled
Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
cgCombinePrograms now works with CG_OBJECT programs
cgGetNextProgram was always returning 0
Fixed a problem with effect parameters and cgGLGetTextureEnum
Allow comments prior to the shader version in D3D asm blocks of an effect
HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant
buffers
HLSL10: Allow any semantic for varyings provided the semantics match
between stages
HLSL10: Fix handling of TEXUNITn semantic
HLSL10: Added support for arrays of samplers
HLSL10: Empty structs for uniform parameters crashed the D3D compiler
Fixed a problem when connecting parameters of type string
Corrected issues in the fp20 profile on Solaris
Now using MesaGLUT-7.5 for GLUT on Windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4648 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions
