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authorJordan Woyak <jordan.woyak@gmail.com>2010-08-10 04:12:32 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-08-10 04:12:32 +0000
commit2b45e87b3ed270f130dc3263b009af6df9cb0e90 (patch)
treede1b6b3d1bcb5799c864c3925d045c6088455137 /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parenta1daa636c267eceba1c0d4ea199f72ab4a455f81 (diff)
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6082 8ced0084-cf51-0410-be5f-012b33b47a6e
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