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authorluigi2us <luigi2us@gmail.com>2009-06-09 19:51:19 +0000
committerluigi2us <luigi2us@gmail.com>2009-06-09 19:51:19 +0000
commit36026c62edb903ed935da8df1d0541727685a8ef (patch)
treeeb73b02867889257208dd63c8eb082d209e9f5e1 /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parentdf91fc8648114a93d4e1168134570c801713f86b (diff)
This is the result of my investigations on the Zelda ucode, and more spceially
on these famous mails (00000000,000000000, 00000000,00010000, 00000000,00020000, 00000000,00030000) and command 0x2 (SyncFrame) too (these two things are tied together). Super Mario Galaxy now keeps sending commands 0x2 followed by the famous mails. Is it what it is supposed to do? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3392 8ced0084-cf51-0410-be5f-012b33b47a6e
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