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| author | Glenn Rice <glennricster@gmail.com> | 2010-07-22 02:05:28 +0000 |
|---|---|---|
| committer | Glenn Rice <glennricster@gmail.com> | 2010-07-22 02:05:28 +0000 |
| commit | 3859a7dce2d2ed688a3c00b91422d49f1e3427d9 (patch) | |
| tree | 4f3bacff35dd1465bb9bc955ab85e8590c32a0e3 /Source/Core/DebuggerWX/Src/CodeWindow.cpp | |
| parent | fb36de2338e83b1bcff9137609014dceca8e8f30 (diff) | |
Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions
