diff options
| author | hrydgard <hrydgard@gmail.com> | 2010-01-17 17:44:09 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2010-01-17 17:44:09 +0000 |
| commit | 3e01152793bc4a82a27efbca856afcf48e5bfb61 (patch) | |
| tree | 7a665f09bced87f77271a1ae31b5e2511db9f85f /Source/Core/DebuggerWX/Src/CodeWindow.cpp | |
| parent | f599fdcec54853f09b69c7f244a75cb250cb60c1 (diff) | |
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions
