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authorpierre <pierre@pirsoft.de>2010-08-08 22:27:35 +0000
committerpierre <pierre@pirsoft.de>2010-08-08 22:27:35 +0000
commit468b9bfe68ed5531cc64b521746f34a05290dfce (patch)
tree42fa947b956913d0cff62c8930c5a8d0511d550b /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parent244191f18fb486c05e88ce76a36936a29c89afdf (diff)
Fix the OpenGL depth buffer values from the vertex shader.
I am not sure i am understanding what the pipeline really does, and more so what the GC/WII expects here. If my comments are incorrect, please let me know. This was tested with MP2:E, ZWW on r6075. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6078 8ced0084-cf51-0410-be5f-012b33b47a6e
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