diff options
| author | pierre <pierre@pirsoft.de> | 2010-08-08 22:27:35 +0000 |
|---|---|---|
| committer | pierre <pierre@pirsoft.de> | 2010-08-08 22:27:35 +0000 |
| commit | 468b9bfe68ed5531cc64b521746f34a05290dfce (patch) | |
| tree | 42fa947b956913d0cff62c8930c5a8d0511d550b /Source/Core/DebuggerWX/Src/CodeWindow.cpp | |
| parent | 244191f18fb486c05e88ce76a36936a29c89afdf (diff) | |
Fix the OpenGL depth buffer values from the vertex shader.
I am not sure i am understanding what the pipeline really does, and more so what
the GC/WII expects here. If my comments are incorrect, please let me know.
This was tested with MP2:E, ZWW on r6075.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6078 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions
