summaryrefslogtreecommitdiff
path: root/Source/Core/DebuggerWX/Src/CodeWindow.cpp
diff options
context:
space:
mode:
authorrice1964 <rice1964@gmail.com>2009-09-03 02:21:14 +0000
committerrice1964 <rice1964@gmail.com>2009-09-03 02:21:14 +0000
commit47a16da49a3ca5a05a70b665ce6048716f1ff8ff (patch)
tree35d298fa907befd41d9d4315ef716f9abab823aa /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parent99d7bf724d7c0a90738e229e01b9053104f78b02 (diff)
Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4175 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions