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authorj4ck.fr0st <j4ck.fr0st@gmail.com>2010-07-30 17:51:05 +0000
committerj4ck.fr0st <j4ck.fr0st@gmail.com>2010-07-30 17:51:05 +0000
commit6ed3357066c1434e623331ae76585b67d7bed61a (patch)
treefc849b7d26d6a398c3da23aaeefcf4ed7b1bbb24 /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parent1d2f4283d1da9fb221d52ebf54f203a83bb64b5c (diff)
Experimental: Implement skid's MMU Demand Paging in JitIL.
This one needs a lot of testing, since I don't have any games that need it, except Rogue Leader (GSWP64) - and I didn't do more "testing" than watching the stormtroopers dance due to speed reasons (altho it seems twice as fast as JIT for me; it does spit out a lot more warnings too) btw, ITS OVER 6000!!111 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6006 8ced0084-cf51-0410-be5f-012b33b47a6e
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