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authorpierre <pierre@pirsoft.de>2010-08-05 23:04:34 +0000
committerpierre <pierre@pirsoft.de>2010-08-05 23:04:34 +0000
commit92b180b71fa73713208627f741e8dce32d8650db (patch)
tree9b202e5cc234e47e654a31de2f37d2f41b566587 /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parentd5d7beb6c708b019f30c20f9d62c0f72423d151d (diff)
Opengl and D3D are doing the perspective division differently
Thanks to glennricster for catching this. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6061 8ced0084-cf51-0410-be5f-012b33b47a6e
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