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authorjames.jdunne <james.jdunne@gmail.com>2010-12-30 19:17:08 +0000
committerjames.jdunne <james.jdunne@gmail.com>2010-12-30 19:17:08 +0000
commitb038df64bfad478c4e2605985809f58f351ec11c (patch)
treef23fb12f4704f517ccb8d438ac159b1fde544b7d /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parent6cf9b3688df632328b1fa223b9ade8d869cfade9 (diff)
TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods. OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e
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