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| author | james.jdunne <james.jdunne@gmail.com> | 2010-12-30 19:17:08 +0000 |
|---|---|---|
| committer | james.jdunne <james.jdunne@gmail.com> | 2010-12-30 19:17:08 +0000 |
| commit | b038df64bfad478c4e2605985809f58f351ec11c (patch) | |
| tree | f23fb12f4704f517ccb8d438ac159b1fde544b7d /Source/Core/DebuggerWX/Src/CodeWindow.cpp | |
| parent | 6cf9b3688df632328b1fa223b9ade8d869cfade9 (diff) | |
TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods.
OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions
