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authorpierre <pierre@pirsoft.de>2010-08-04 21:02:32 +0000
committerpierre <pierre@pirsoft.de>2010-08-04 21:02:32 +0000
commite5f629da3769caf71011312e7be95c640d2073c1 (patch)
tree7688269469297d7c1f77e809cfb8d6f4a193a282 /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parent9b6180ab277fffb9428b85b9c445230e21029b46 (diff)
Fix saving states on mesa3d and clean up the handling of asynchronous requests
(those originating from a thread other than the gpu thread) glxMakeCurrent is supposed to error out when the context is still current in another thread. NVIDIA handles that, but mesa3d errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
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