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authorskidau <skidau@gmail.com>2010-07-05 02:05:47 +0000
committerskidau <skidau@gmail.com>2010-07-05 02:05:47 +0000
commitf158ca82af7c94323c0d7093e9e24b3d4f15f897 (patch)
treed1c6411800bf334bbbffacd93d79df1c0095d7b0 /Source/Core/DebuggerWX/Src/CodeWindow.cpp
parent8e4ef9b9e560909876c3860ce4aae1c4e66d8874 (diff)
Debugger enhancements:
* Added JIT breakpoints functionality * Added a menu option to disable the JIT block cache * Enabled single stepping in JIT mode as a run-time option (automatically enabled when the debugger is used) * Enabled the missing JIT Off menu options * Removed the JIT Unlimited Cache hack git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5833 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
-rw-r--r--Source/Core/DebuggerWX/Src/CodeWindow.cpp55
1 files changed, 25 insertions, 30 deletions
diff --git a/Source/Core/DebuggerWX/Src/CodeWindow.cpp b/Source/Core/DebuggerWX/Src/CodeWindow.cpp
index 1bfc095fce..7750ddb6ef 100644
--- a/Source/Core/DebuggerWX/Src/CodeWindow.cpp
+++ b/Source/Core/DebuggerWX/Src/CodeWindow.cpp
@@ -85,8 +85,8 @@ BEGIN_EVENT_TABLE(CCodeWindow, wxPanel)
EVT_MENU(IDM_FONTPICKER, CCodeWindow::OnChangeFont)
EVT_MENU(IDM_INTERPRETER, CCodeWindow::OnCPUMode) // Jit
- EVT_MENU(IDM_JITUNLIMITED, CCodeWindow::OnCPUMode)
-#ifdef JIT_OFF_OPTIONS
+ EVT_MENU(IDM_JITNOBLOCKCACHE, CCodeWindow::OnCPUMode)
+
EVT_MENU(IDM_JITOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITLSLXZOFF, CCodeWindow::OnCPUMode)
@@ -98,7 +98,7 @@ BEGIN_EVENT_TABLE(CCodeWindow, wxPanel)
EVT_MENU(IDM_JITIOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITPOFF, CCodeWindow::OnCPUMode)
EVT_MENU(IDM_JITSROFF, CCodeWindow::OnCPUMode)
-#endif
+
EVT_MENU(IDM_CLEARCODECACHE, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_LOGINSTRUCTIONS, CCodeWindow::OnJitMenu)
EVT_MENU(IDM_SEARCHINSTRUCTION, CCodeWindow::OnJitMenu)
@@ -433,7 +433,7 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
wxMenu* pCoreMenu = new wxMenu;
wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core")
- , wxString::FromAscii("This is nessesary to get break points"
+ , wxString::FromAscii("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps.")
, wxITEM_CHECK);
@@ -444,7 +444,7 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
_T("Provide safer execution by not linking the JIT blocks."),
wxITEM_CHECK);
- jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"),
+ jitnoblockcache = pCoreMenu->Append(IDM_JITNOBLOCKCACHE, _T("&Disable JIT Cache"),
_T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.")
_T(" [This option must be selected before a game is started.]"),
wxITEM_CHECK);
@@ -454,22 +454,21 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
pCoreMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
pCoreMenu->Append(IDM_SEARCHINSTRUCTION, _T("&Search for an op"));
- #ifdef JIT_OFF_OPTIONS
- pCoreMenu->AppendSeparator();
- jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"),
- _T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
- wxITEM_CHECK);
- jitlsoff = pCoreMenu->Append(IDM_JITLSOFF, _T("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK);
- jitlslbzxoff = pCoreMenu->Append(IDM_JITLSLBZXOFF, _T(" &JIT LoadStore lbzx off"), wxEmptyString, wxITEM_CHECK);
- jitlslxzoff = pCoreMenu->Append(IDM_JITLSLXZOFF, _T(" &JIT LoadStore lXz off"), wxEmptyString, wxITEM_CHECK);
- jitlslwzoff = pCoreMenu->Append(IDM_JITLSLWZOFF, _T(" &JIT LoadStore lwz off"), wxEmptyString, wxITEM_CHECK);
- jitlspoff = pCoreMenu->Append(IDM_JITLSFOFF, _T("&JIT LoadStore Floating off"), wxEmptyString, wxITEM_CHECK);
- jitlsfoff = pCoreMenu->Append(IDM_JITLSPOFF, _T("&JIT LoadStore Paired off"), wxEmptyString, wxITEM_CHECK);
- jitfpoff = pCoreMenu->Append(IDM_JITFPOFF, _T("&JIT FloatingPoint off"), wxEmptyString, wxITEM_CHECK);
- jitioff = pCoreMenu->Append(IDM_JITIOFF, _T("&JIT Integer off"), wxEmptyString, wxITEM_CHECK);
- jitpoff = pCoreMenu->Append(IDM_JITPOFF, _T("&JIT Paired off"), wxEmptyString, wxITEM_CHECK);
- jitsroff = pCoreMenu->Append(IDM_JITSROFF, _T("&JIT SystemRegisters off"), wxEmptyString, wxITEM_CHECK);
- #endif
+
+ pCoreMenu->AppendSeparator();
+ jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"),
+ _T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
+ wxITEM_CHECK);
+ jitlsoff = pCoreMenu->Append(IDM_JITLSOFF, _T("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK);
+ jitlslbzxoff = pCoreMenu->Append(IDM_JITLSLBZXOFF, _T(" &JIT LoadStore lbzx off"), wxEmptyString, wxITEM_CHECK);
+ jitlslxzoff = pCoreMenu->Append(IDM_JITLSLXZOFF, _T(" &JIT LoadStore lXz off"), wxEmptyString, wxITEM_CHECK);
+ jitlslwzoff = pCoreMenu->Append(IDM_JITLSLWZOFF, _T(" &JIT LoadStore lwz off"), wxEmptyString, wxITEM_CHECK);
+ jitlspoff = pCoreMenu->Append(IDM_JITLSFOFF, _T("&JIT LoadStore Floating off"), wxEmptyString, wxITEM_CHECK);
+ jitlsfoff = pCoreMenu->Append(IDM_JITLSPOFF, _T("&JIT LoadStore Paired off"), wxEmptyString, wxITEM_CHECK);
+ jitfpoff = pCoreMenu->Append(IDM_JITFPOFF, _T("&JIT FloatingPoint off"), wxEmptyString, wxITEM_CHECK);
+ jitioff = pCoreMenu->Append(IDM_JITIOFF, _T("&JIT Integer off"), wxEmptyString, wxITEM_CHECK);
+ jitpoff = pCoreMenu->Append(IDM_JITPOFF, _T("&JIT Paired off"), wxEmptyString, wxITEM_CHECK);
+ jitsroff = pCoreMenu->Append(IDM_JITSROFF, _T("&JIT SystemRegisters off"), wxEmptyString, wxITEM_CHECK);
pMenuBar->Append(pCoreMenu, _T("&JIT"));
@@ -506,7 +505,7 @@ void CCodeWindow::CreateMenuOptions(wxMenuBar * _pMenuBar, wxMenu* _pMenu)
, wxString::FromAscii(
"Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
- " convenient if you are bugtesting with a certain game and want to rebuild"
+ " convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]")
, wxITEM_CHECK);
@@ -527,8 +526,6 @@ void CCodeWindow::OnCPUMode(wxCommandEvent& event)
bBootToPause = !bBootToPause; return;
case IDM_AUTOMATICSTART:
bAutomaticStart = !bAutomaticStart; return;
-
-#ifdef JIT_OFF_OPTIONS
case IDM_JITOFF:
Core::g_CoreStartupParameter.bJITOff = event.IsChecked(); break;
case IDM_JITLSOFF:
@@ -551,7 +548,6 @@ void CCodeWindow::OnCPUMode(wxCommandEvent& event)
Core::g_CoreStartupParameter.bJITPairedOff = event.IsChecked(); break;
case IDM_JITSROFF:
Core::g_CoreStartupParameter.bJITSystemRegistersOff = event.IsChecked(); break;
-#endif
}
// Clear the JIT cache to enable these changes
@@ -599,9 +595,9 @@ bool CCodeWindow::AutomaticStart()
{
return GetMenuBar()->IsChecked(IDM_AUTOMATICSTART);
}
-bool CCodeWindow::UnlimitedJITCache()
+bool CCodeWindow::JITNoBlockCache()
{
- return GetMenuBar()->IsChecked(IDM_JITUNLIMITED);
+ return GetMenuBar()->IsChecked(IDM_JITNOBLOCKCACHE);
}
bool CCodeWindow::JITBlockLinking()
{
@@ -702,8 +698,8 @@ void CCodeWindow::UpdateButtonStates()
// ------------------
GetMenuBar()->Enable(IDM_INTERPRETER, Pause); // CPU Mode
- GetMenuBar()->Enable(IDM_JITUNLIMITED, !Initialized);
-#ifdef JIT_OFF_OPTIONS
+ GetMenuBar()->Enable(IDM_JITNOBLOCKCACHE, !Initialized);
+
GetMenuBar()->Enable(IDM_JITOFF, Pause);
GetMenuBar()->Enable(IDM_JITLSOFF, Pause);
GetMenuBar()->Enable(IDM_JITLSLXZOFF, Pause);
@@ -715,7 +711,6 @@ void CCodeWindow::UpdateButtonStates()
GetMenuBar()->Enable(IDM_JITIOFF, Pause);
GetMenuBar()->Enable(IDM_JITPOFF, Pause);
GetMenuBar()->Enable(IDM_JITSROFF, Pause);
-#endif
GetMenuBar()->Enable(IDM_CLEARCODECACHE, Pause); // JIT Menu
GetMenuBar()->Enable(IDM_SEARCHINSTRUCTION, Initialized);