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authorcottonvibes <cottonvibes@gmail.com>2009-08-12 07:12:20 +0000
committercottonvibes <cottonvibes@gmail.com>2009-08-12 07:12:20 +0000
commit57dab769daf2927d6ce11b6222123b37f6eb7732 (patch)
treec7407444004f4e7a2abb6df6ed9c3525c23d0679 /Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp
parentb4faea0186f464a7c6e240647d2c98bcd5a597f2 (diff)
Made fcmpx JIT64 set UN compare flag for NaN operands.
I think this is all thats needed to fix problematic games. This is untested since I don't have Dolphin setup yet :/ Set 'jo.fpAccurateFcmp' to 'false' to test. p.s. Yes its my first commit, and yes I'm drunk lol Note to Devs: The sNaN flag logic isn't implemented yet (and qNaN for fcmpo isn't either); I don't think games are going to be picky about that, but I might implement it later if games are still complaining (when I'm sober... xD) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3970 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp')
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