summaryrefslogtreecommitdiff
path: root/Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp
diff options
context:
space:
mode:
authorMofoMan2000 <MofoMan2000@gmail.com>2010-06-23 04:53:43 +0000
committerMofoMan2000 <MofoMan2000@gmail.com>2010-06-23 04:53:43 +0000
commitab1537925f1a6c286e969d721574521ec5a88dda (patch)
tree9dce635ccafc0e8db6776fe3062de42b685f59aa /Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp
parent78926b6fa636d0e155fec85d0c0df73da1ad9e1d (diff)
My first commit with SVN, let's all hope I don't make some epic stupid mistake…
Add two shaders (if I did this right): 1. nightvision2scanlines - The nightvision2 shader with COD4-style scanlines added as requested in Issue 1. Should we keep the original nightvision2 as well? 2. sepia - An attempt at an old-timey sepia tone like in late 1800's video.
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp')
0 files changed, 0 insertions, 0 deletions