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| author | ayuanx <ayuanx@gmail.com> | 2009-11-24 17:10:38 +0000 |
|---|---|---|
| committer | ayuanx <ayuanx@gmail.com> | 2009-11-24 17:10:38 +0000 |
| commit | 29774c35e8a4077cad3a2db01e657ada96fc906b (patch) | |
| tree | 993c051dbd3783a99395a4359a788d0dd50b83e6 /Source/Core/DebuggerWX/Src/MemoryWindow.cpp | |
| parent | 6a46befc2aa419a9c0527f52cdced3fd3adfae0e (diff) | |
My first commit :)
Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.
Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.
If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/MemoryWindow.cpp')
0 files changed, 0 insertions, 0 deletions
