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authorGlenn Rice <glennricster@gmail.com>2010-07-22 02:05:28 +0000
committerGlenn Rice <glennricster@gmail.com>2010-07-22 02:05:28 +0000
commit3859a7dce2d2ed688a3c00b91422d49f1e3427d9 (patch)
tree4f3bacff35dd1465bb9bc955ab85e8590c32a0e3 /Source/Core/DebuggerWX/Src/MemoryWindow.cpp
parentfb36de2338e83b1bcff9137609014dceca8e8f30 (diff)
Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/Src/MemoryWindow.cpp')
-rw-r--r--Source/Core/DebuggerWX/Src/MemoryWindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/DebuggerWX/Src/MemoryWindow.cpp b/Source/Core/DebuggerWX/Src/MemoryWindow.cpp
index 61e0468fe0..c6375ade4e 100644
--- a/Source/Core/DebuggerWX/Src/MemoryWindow.cpp
+++ b/Source/Core/DebuggerWX/Src/MemoryWindow.cpp
@@ -71,8 +71,8 @@ EVT_CHECKBOX(IDM_HEX , CMemoryWindow::onHex)
END_EVENT_TABLE()
CMemoryWindow::CMemoryWindow(wxWindow* parent, wxWindowID id,
- const wxString& title, const wxPoint& pos, const wxSize& size, long style)
- : wxPanel(parent, id, pos, size, style)
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name)
+ : wxPanel(parent, id, pos, size, style, name)
{
wxBoxSizer* sizerBig = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* sizerRight = new wxBoxSizer(wxVERTICAL);