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| author | hrydgard <hrydgard@gmail.com> | 2008-08-20 23:25:48 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2008-08-20 23:25:48 +0000 |
| commit | 77cec36ad4ff3f94f966b4731092d6e9f832e713 (patch) | |
| tree | 531ea1e9b5d6dbc5eb3c679ef08a2435aeb4f434 /Source/Core/DebuggerWX/src/CodeWindow.cpp | |
| parent | adafeaa8b4a07f53165a8acae05fe9081d3820b6 (diff) | |
Force the result of single precision arithmetic to have single precision only, also in jit. That is, another attempt at fixing the FPU bug in Zelda.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@251 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DebuggerWX/src/CodeWindow.cpp')
0 files changed, 0 insertions, 0 deletions
