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| author | JosJuice <josjuice@gmail.com> | 2020-04-10 15:53:14 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2020-04-24 15:10:36 +0200 |
| commit | 04c7892b93f4ae129609060be5347628fa29eced (patch) | |
| tree | b384bfe0c43feafc95c4e7f03fddd232ab1334f8 /Source/Core/DiscIO/CompressedBlob.cpp | |
| parent | cefc2a7baa9a4dba878352ebc3a5c92b63ed295a (diff) | |
DiscIO: Add GameCube disc scrubbing support
The code was actually already rather well adapted for this.
We more or less just have to skip ParseDisc and run
ParsePartitionData directly. This required the PartitionHeader
struct to be removed (which wasn't that useful anyway).
Diffstat (limited to 'Source/Core/DiscIO/CompressedBlob.cpp')
0 files changed, 0 insertions, 0 deletions
