diff options
| author | JosJuice <josjuice@gmail.com> | 2026-06-28 11:05:52 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2026-07-14 18:39:56 +0200 |
| commit | baf154de0e1f518cf48e85ef5c1a2e5196d93d74 (patch) | |
| tree | ee195c620325125645456d6de695f48b6b1577b3 /Source/Core/DiscIO/DirectoryBlob.cpp | |
| parent | 6de526c684ee6dd8b6fc3447dae858ae480ccbb5 (diff) | |
DiscIO: Add DTK alignment comment in DirectoryBlob
This requirement came up in the review of e013d95. Instead of just
removing the comment like e013d95 did, let's add a more detailed
comment.
Diffstat (limited to 'Source/Core/DiscIO/DirectoryBlob.cpp')
| -rw-r--r-- | Source/Core/DiscIO/DirectoryBlob.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/DiscIO/DirectoryBlob.cpp b/Source/Core/DiscIO/DirectoryBlob.cpp index 332510efca..d4f9e2bac7 100644 --- a/Source/Core/DiscIO/DirectoryBlob.cpp +++ b/Source/Core/DiscIO/DirectoryBlob.cpp @@ -1252,6 +1252,9 @@ void DirectoryBlobPartition::WriteDirectory(std::vector<u8>* fst_data, std::move(content.m_source)); } + // For most files, an alignment of 0x20 is enough. But some files need 0x8000, + // in particular all DTK audio files in GameCube games. + // TODO: Do any Wii games need 0x8000 alignment? const u64 data_alignment = m_is_triforce ? 0x20ull : 0x8000ull; *data_offset = Common::AlignUp(*data_offset + entry.m_size, data_alignment); } |
