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| author | JosJuice <josjuice@gmail.com> | 2019-05-05 10:35:45 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2019-05-05 10:35:45 +0200 |
| commit | bb1ed46753420b725afef05f148b2fe4f456d5b8 (patch) | |
| tree | 060b90f2aac0c74dd760d4067dcfb33b8087648f /Source/Core/DiscIO/DiscExtractor.cpp | |
| parent | 5d52b6ff095a4f8285ae757745ab0285bad47b9e (diff) | |
Use [[fallthrough]] in DiscExtractor
This was missed in PR 6273 because the fallthrough was added to
DiscExtractor after that PR was created.
Diffstat (limited to 'Source/Core/DiscIO/DiscExtractor.cpp')
| -rw-r--r-- | Source/Core/DiscIO/DiscExtractor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DiscIO/DiscExtractor.cpp b/Source/Core/DiscIO/DiscExtractor.cpp index 057a22378d..0bc987a035 100644 --- a/Source/Core/DiscIO/DiscExtractor.cpp +++ b/Source/Core/DiscIO/DiscExtractor.cpp @@ -33,7 +33,7 @@ std::string NameForPartitionType(u32 partition_type, bool include_prefix) // wit doesn't recognize the name "INSTALL", so we can't use it when naming partition folders if (!include_prefix) return "INSTALL"; - // [[fallthrough]] + [[fallthrough]]; default: const std::string type_as_game_id{static_cast<char>((partition_type >> 24) & 0xFF), static_cast<char>((partition_type >> 16) & 0xFF), |
