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authorJosJuice <josjuice@gmail.com>2019-05-05 10:35:45 +0200
committerJosJuice <josjuice@gmail.com>2019-05-05 10:35:45 +0200
commitbb1ed46753420b725afef05f148b2fe4f456d5b8 (patch)
tree060b90f2aac0c74dd760d4067dcfb33b8087648f /Source/Core/DiscIO/DiscExtractor.cpp
parent5d52b6ff095a4f8285ae757745ab0285bad47b9e (diff)
Use [[fallthrough]] in DiscExtractor
This was missed in PR 6273 because the fallthrough was added to DiscExtractor after that PR was created.
Diffstat (limited to 'Source/Core/DiscIO/DiscExtractor.cpp')
-rw-r--r--Source/Core/DiscIO/DiscExtractor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DiscIO/DiscExtractor.cpp b/Source/Core/DiscIO/DiscExtractor.cpp
index 057a22378d..0bc987a035 100644
--- a/Source/Core/DiscIO/DiscExtractor.cpp
+++ b/Source/Core/DiscIO/DiscExtractor.cpp
@@ -33,7 +33,7 @@ std::string NameForPartitionType(u32 partition_type, bool include_prefix)
// wit doesn't recognize the name "INSTALL", so we can't use it when naming partition folders
if (!include_prefix)
return "INSTALL";
- // [[fallthrough]]
+ [[fallthrough]];
default:
const std::string type_as_game_id{static_cast<char>((partition_type >> 24) & 0xFF),
static_cast<char>((partition_type >> 16) & 0xFF),