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authorJosJuice <josjuice@gmail.com>2017-07-08 15:17:05 +0200
committerJosJuice <josjuice@gmail.com>2017-07-08 15:17:05 +0200
commitedc7a4c89586372e66aee557afaea0a35ce2e203 (patch)
treeb247cdf73f574b8887dd1e1e41edcd4451f3aa27 /Source/Core/DiscIO/DiscExtractor.cpp
parent24f05f14f2760f2ca5b592a8d9b0da022f9bc45a (diff)
Fix reading FSTs for multi-disc games
It's a wonder that this managed to work for any discs at all...
Diffstat (limited to 'Source/Core/DiscIO/DiscExtractor.cpp')
-rw-r--r--Source/Core/DiscIO/DiscExtractor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DiscIO/DiscExtractor.cpp b/Source/Core/DiscIO/DiscExtractor.cpp
index b56f120a67..1220aadd50 100644
--- a/Source/Core/DiscIO/DiscExtractor.cpp
+++ b/Source/Core/DiscIO/DiscExtractor.cpp
@@ -306,7 +306,7 @@ std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition)
if (!IsDisc(volume_type))
return {};
- const std::optional<u32> size = volume.ReadSwapped<u64>(0x428, partition);
+ const std::optional<u32> size = volume.ReadSwapped<u32>(0x428, partition);
const u8 offset_shift = volume_type == Platform::WII_DISC ? 2 : 0;
return size ? static_cast<u64>(*size) << offset_shift : std::optional<u64>();
}