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authorJosJuice <josjuice@gmail.com>2015-07-31 13:56:29 +0200
committerJosJuice <josjuice@gmail.com>2017-06-13 22:44:11 +0200
commit1262f08ac119e5d12ec48688f66e8b12e52b6d29 (patch)
tree1888cca63006e92f7e1e98d1eca8039f76a8f182 /Source/Core/DiscIO/FileSystemGCWii.cpp
parentafe2bc60f634cf1d417680cefc51b3caeb3cfbf2 (diff)
Filesystem: Better validity checking
Now that the FST in read in the constructor, m_Valid can be set to false when there are errors in the FST.
Diffstat (limited to 'Source/Core/DiscIO/FileSystemGCWii.cpp')
-rw-r--r--Source/Core/DiscIO/FileSystemGCWii.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/Source/Core/DiscIO/FileSystemGCWii.cpp b/Source/Core/DiscIO/FileSystemGCWii.cpp
index 813201b7a0..8e8254e21c 100644
--- a/Source/Core/DiscIO/FileSystemGCWii.cpp
+++ b/Source/Core/DiscIO/FileSystemGCWii.cpp
@@ -64,17 +64,10 @@ FileSystemGCWii::FileSystemGCWii(const Volume* _rVolume, const Partition& partit
{
// Check if this is a GameCube or Wii disc
if (m_rVolume->ReadSwapped<u32>(0x18, m_partition) == u32(0x5D1C9EA3))
- {
m_offset_shift = 2; // Wii file system
- m_Valid = true;
- }
else if (m_rVolume->ReadSwapped<u32>(0x1c, m_partition) == u32(0xC2339F3D))
- {
m_offset_shift = 0; // GameCube file system
- m_Valid = true;
- }
-
- if (!m_Valid)
+ else
return;
const std::optional<u32> fst_offset_unshifted = m_rVolume->ReadSwapped<u32>(0x424, m_partition);
@@ -112,6 +105,9 @@ FileSystemGCWii::FileSystemGCWii(const Volume* _rVolume, const Partition& partit
return;
for (u32 i = 0; i < number_of_file_infos; i++)
m_FileInfoVector.emplace_back(m_offset_shift, fst_start + (i * 0xC), name_table_start);
+
+ // If we haven't returned yet, everything succeeded
+ m_Valid = true;
}
FileSystemGCWii::~FileSystemGCWii()