diff options
| author | Lioncash <mathew1800@gmail.com> | 2020-11-09 02:23:32 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2020-11-09 02:31:49 -0500 |
| commit | a5b28f1f07b0f310f407462ebb86eafbf4d63f20 (patch) | |
| tree | 191784de45d42f3d608a2f2fabde4b0d5993deb0 /Source/Core/DiscIO/FileSystemGCWii.cpp | |
| parent | a9ef7e0e436795d1ef842aae7433c6173f623f90 (diff) | |
ShaderGenCommon: Rename WriteFmt() to Write()
Now that we've converted all of the shader generators over to using fmt,
we can drop the old Write() member function and perform a rename
operation on the WriteFmt() to turn it into the new Write() function.
All changes within this are the removal of a <cstdarg> header, since the
previous printf-based Write() required it, and renaming. No functional
changes are made at all.
Diffstat (limited to 'Source/Core/DiscIO/FileSystemGCWii.cpp')
0 files changed, 0 insertions, 0 deletions
