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authorLioncash <mathew1800@gmail.com>2020-11-09 02:23:32 -0500
committerLioncash <mathew1800@gmail.com>2020-11-09 02:31:49 -0500
commita5b28f1f07b0f310f407462ebb86eafbf4d63f20 (patch)
tree191784de45d42f3d608a2f2fabde4b0d5993deb0 /Source/Core/DiscIO/FileSystemGCWii.cpp
parenta9ef7e0e436795d1ef842aae7433c6173f623f90 (diff)
ShaderGenCommon: Rename WriteFmt() to Write()
Now that we've converted all of the shader generators over to using fmt, we can drop the old Write() member function and perform a rename operation on the WriteFmt() to turn it into the new Write() function. All changes within this are the removal of a <cstdarg> header, since the previous printf-based Write() required it, and renaming. No functional changes are made at all.
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