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| author | Léo Lam <leo@innovatetechnologi.es> | 2019-05-02 18:31:32 +0200 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2019-05-21 19:07:30 +0200 |
| commit | b274a054a919b5edbe8ca2d8391023e2b99ac0c4 (patch) | |
| tree | 41f52777905ffc296543844f02fd4970969b425a /Source/Core/DiscIO/FileSystemGCWii.cpp | |
| parent | d7e23d71f8621faa3b051efff9dd46671b2d4eb2 (diff) | |
IOS/VEN: Read cancel endpoint correctly
Fixes an embarrassing bug that made the implementation utterly useless.
This fixes Your Shape hanging on shutdown. The game was waiting for an
interrupt transfer to be cancelled, and Dolphin wasn't cancelling
transfers on the correct endpoint.
Diffstat (limited to 'Source/Core/DiscIO/FileSystemGCWii.cpp')
0 files changed, 0 insertions, 0 deletions
