summaryrefslogtreecommitdiff
path: root/Source/Core/DiscIO/Src/BannerLoader.cpp
diff options
context:
space:
mode:
authorhrydgard <hrydgard@gmail.com>2010-06-03 20:37:32 +0000
committerhrydgard <hrydgard@gmail.com>2010-06-03 20:37:32 +0000
commit5539dd4e8b45c48136d35e822168e09292f1f52d (patch)
treebc4580e82fe8be3dfdcdea6129d50c9ef39c3dce /Source/Core/DiscIO/Src/BannerLoader.cpp
parent49bbbe099dcd47971eb0f7d22187b13269123a44 (diff)
Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5595 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/BannerLoader.cpp')
-rw-r--r--Source/Core/DiscIO/Src/BannerLoader.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/Source/Core/DiscIO/Src/BannerLoader.cpp b/Source/Core/DiscIO/Src/BannerLoader.cpp
index 465e8df3ad..e646195a92 100644
--- a/Source/Core/DiscIO/Src/BannerLoader.cpp
+++ b/Source/Core/DiscIO/Src/BannerLoader.cpp
@@ -128,15 +128,18 @@ bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16
return returnCode;
}
-
IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem, DiscIO::IVolume *pVolume)
{
if (IsVolumeWiiDisc(pVolume) || IsVolumeWadFile(pVolume))
{
- return(new CBannerLoaderWii(pVolume));
+ return new CBannerLoaderWii(pVolume);
+ }
+ if (_rFileSystem.IsValid())
+ {
+ return new CBannerLoaderGC(_rFileSystem);
}
- return(new CBannerLoaderGC(_rFileSystem));
+ return NULL;
}
-} // namespace
+} // namespace