diff options
| author | hyperiris <hyperiris@gmail.com> | 2009-02-03 15:03:34 +0000 |
|---|---|---|
| committer | hyperiris <hyperiris@gmail.com> | 2009-02-03 15:03:34 +0000 |
| commit | 9e3fed40f2a9530cddf73353ab2ed9a3009acbd0 (patch) | |
| tree | fa8d19099d8cad4a37d117d924444d09ee7d5b0b /Source/Core/DiscIO/Src/BannerLoader.cpp | |
| parent | 46609433226d249a3b45ea96f3ba88b7af26af21 (diff) | |
game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
move some WIN32 code to CGameListCtrl.
nakee, please check linux build, sorry I've not enough time to setup a linux dev environment.
and, who can read German helps me to test game name and description display, thanks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2090 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/BannerLoader.cpp')
| -rw-r--r-- | Source/Core/DiscIO/Src/BannerLoader.cpp | 51 |
1 files changed, 1 insertions, 50 deletions
diff --git a/Source/Core/DiscIO/Src/BannerLoader.cpp b/Source/Core/DiscIO/Src/BannerLoader.cpp index a36e4e0ebc..02242d5b29 100644 --- a/Source/Core/DiscIO/Src/BannerLoader.cpp +++ b/Source/Core/DiscIO/Src/BannerLoader.cpp @@ -94,55 +94,6 @@ bool IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char* return(bResult); } -bool IBannerLoader::CopySJISToString( std::string& _rDestination, const char* _src ) -{ - bool returnCode = false; -#ifdef WIN32 - // HyperIris: because dolphin using "Use Multi-Byte Character Set", - // we must convert the SJIS chars to unicode then to our windows local by hand - u32 unicodeNameSize = MultiByteToWideChar(932, MB_PRECOMPOSED, - _src, (int)strlen(_src), NULL, NULL); - if (unicodeNameSize > 0) - { - u16* pUnicodeStrBuffer = new u16[unicodeNameSize + 1]; - if (pUnicodeStrBuffer) - { - memset(pUnicodeStrBuffer, 0, (unicodeNameSize + 1) * sizeof(u16)); - if (MultiByteToWideChar(932, MB_PRECOMPOSED, - _src, (int)strlen(_src), - (LPWSTR)pUnicodeStrBuffer, unicodeNameSize)) - { - u32 ansiNameSize = WideCharToMultiByte(CP_ACP, 0, - (LPCWSTR)pUnicodeStrBuffer, unicodeNameSize, - NULL, NULL, NULL, NULL); - if (ansiNameSize > 0) - { - char* pAnsiStrBuffer = new char[ansiNameSize + 1]; - if (pAnsiStrBuffer) - { - memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char)); - if (WideCharToMultiByte(CP_ACP, 0, - (LPCWSTR)pUnicodeStrBuffer, unicodeNameSize, - pAnsiStrBuffer, ansiNameSize, NULL, NULL)) - { - _rDestination = pAnsiStrBuffer; - returnCode = true; - } - delete pAnsiStrBuffer; - } - } - } - delete pUnicodeStrBuffer; - } - } -#else - // not implement other than windows - _rDestination = _src; - returnCode = true; -#endif - return returnCode; -} - bool IBannerLoader::CopyUnicodeToString( std::string& _rDestination, const u16* _src ) { bool returnCode = false; @@ -172,7 +123,7 @@ bool IBannerLoader::CopyUnicodeToString( std::string& _rDestination, const u16* #else // FIXME: Horribly broke on non win32 // _rDestination = _src; - returnCode = true; + returnCode = false; #endif return returnCode; } |
