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| author | John Peterson <jpeterson57@gmail.com> | 2009-02-03 10:17:01 +0000 |
|---|---|---|
| committer | John Peterson <jpeterson57@gmail.com> | 2009-02-03 10:17:01 +0000 |
| commit | fcb951c0c944c8baba343feaf1df762916309889 (patch) | |
| tree | 63a44f7dfbbc03cfe2655140b4b3c91cc4328fa6 /Source/Core/DiscIO/Src/BannerLoaderGC.cpp | |
| parent | 1ead45ca04880c6db8a1eb6047e184d1cd3710a2 (diff) | |
nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2087 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/BannerLoaderGC.cpp')
0 files changed, 0 insertions, 0 deletions
