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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-10 15:40:10 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:41:06 -0500
commit5b06bbf87d75cb3d06dfae6c58c05ade0374a676 (patch)
tree8f7b7f6fe9f0cfdc518230ab642d03c5e581a402 /Source/Core/DiscIO/Src/FileHandlerARC.cpp
parent5bcbf92f439663900a8fe60c1fee4eea2d96a192 (diff)
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs.
Diffstat (limited to 'Source/Core/DiscIO/Src/FileHandlerARC.cpp')
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