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| author | hrydgard <hrydgard@gmail.com> | 2008-12-18 13:21:02 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2008-12-18 13:21:02 +0000 |
| commit | b8f619550d54ca4cc956f331b18e1659ab1813b6 (patch) | |
| tree | a1218136261812bab1cd44cc0263a4f6e87f7bc1 /Source/Core/DiscIO/Src/FileHandlerARC.cpp | |
| parent | 74c19504953505ccc36a100657de3a106b8be238 (diff) | |
add ppc disassembly to jit results viewer windowTurn the JIT into a class. Indentation cleanup will be in a separate CL, and the block cache will later be split out into its own class. Cannot detect any speed difference whatsoever - the games spend 99.9% of their time in already jitted code anyway. I have a good reason for doing this - see upcoming changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1585 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileHandlerARC.cpp')
0 files changed, 0 insertions, 0 deletions
