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| author | ayuanx <ayuanx@gmail.com> | 2009-12-22 07:26:30 +0000 |
|---|---|---|
| committer | ayuanx <ayuanx@gmail.com> | 2009-12-22 07:26:30 +0000 |
| commit | 24d88397938f13d2d55493a0fc2d7032dd2e531e (patch) | |
| tree | 0c6150cd07d4d1535328952177a3ae7169f45155 /Source/Core/DiscIO/Src/FileMonitor.cpp | |
| parent | a1fefe870c2566cbc6ede9b4fed8b48417305ba5 (diff) | |
Sound System Rework: Phase 1
. Fixed Sample Rate for DSP
(Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)
. Fixed Sample Rate for AI
(Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)
. Fixed Backend list for DSPLLE
. Improved Aduio DMA a bit
(There might be a completely redesign in following phases)
WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileMonitor.cpp')
0 files changed, 0 insertions, 0 deletions
