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authorfgfemperor <fgfemperor@gmail.com>2010-01-01 16:50:11 +0000
committerfgfemperor <fgfemperor@gmail.com>2010-01-01 16:50:11 +0000
commit492e44dcb1be4b173e31cf92dcfa52bd52e433fe (patch)
treebb1f3cab9cb15a1a1a8f957139353c92dbfa73e8 /Source/Core/DiscIO/Src/FileMonitor.cpp
parent746b9eeaab541a8051670f83ea68e698b9fdc1ae (diff)
Re-worked multiple reall wiimotes... Now it looks a lot better! :P
Fixes a crash when the slot selected to use Real WiiMote is greater than the number of Reall WiiMotes connected... For example: We have 1 Real WiiMote connected, and the user selects the 4th WiiMote as Real WiiMote... Also Let's you choose between Inactive and Emulated when the game is running... But you must disconnect and connect the wiimote for the emulated to start working (Via Menu -> Tools -> Connect) I'm trying to figure out a way of allowing change to Real WiiMote while the game is running... It can be done when the game is paused, but I can't find a way of detecting if the game is paused =\ git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4771 8ced0084-cf51-0410-be5f-012b33b47a6e
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