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authorsl1nk3.s <sl1nk3.s@gmail.com>2010-01-01 03:55:39 +0000
committersl1nk3.s <sl1nk3.s@gmail.com>2010-01-01 03:55:39 +0000
commit58779613546774e3bd091b31ba92765207c51bd5 (patch)
tree2991ac073baa306d4c07a40d518a28b0683b4d87 /Source/Core/DiscIO/Src/FileMonitor.cpp
parent25abd0f9447865513416021730dfba9a1b6cd8b4 (diff)
Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D) Clear the status bar Framerate/Core message when the game is stopped. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
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