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authorfgfemperor <fgfemperor@gmail.com>2010-01-06 19:26:52 +0000
committerfgfemperor <fgfemperor@gmail.com>2010-01-06 19:26:52 +0000
commit64167bcb604ff20f88abd40ab28b715400b0b112 (patch)
tree666d0a847bd92a4fbc18b370fec677d2c227edf9 /Source/Core/DiscIO/Src/FileMonitor.cpp
parent623a09b5a5d30caf339dd6e66c2531db0bb3cd84 (diff)
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example... But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change... Thanks to jack.fr0st who did all the emulation state notification work! Now every plugin has a way to know the current emulation state (paused, stopped or playing) @ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that? Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
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