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| author | fgfemperor <fgfemperor@gmail.com> | 2009-12-30 16:20:41 +0000 |
|---|---|---|
| committer | fgfemperor <fgfemperor@gmail.com> | 2009-12-30 16:20:41 +0000 |
| commit | 75a3e391a096991f2c902457513612149f5412ed (patch) | |
| tree | e2531a400c52051ebe2a94298eb5e46fb927b3d8 /Source/Core/DiscIO/Src/FileMonitor.cpp | |
| parent | 18e951f97ac7e0fb7cbd3dad775577eee3a33396 (diff) | |
* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)
I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileMonitor.cpp')
0 files changed, 0 insertions, 0 deletions
