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authorfgfemperor <fgfemperor@gmail.com>2009-12-30 16:20:41 +0000
committerfgfemperor <fgfemperor@gmail.com>2009-12-30 16:20:41 +0000
commit75a3e391a096991f2c902457513612149f5412ed (patch)
treee2531a400c52051ebe2a94298eb5e46fb927b3d8 /Source/Core/DiscIO/Src/FileMonitor.cpp
parent18e951f97ac7e0fb7cbd3dad775577eee3a33396 (diff)
* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ... * Some more key bindings * Removes duplicate ifdef _Win32 from VKToString * Made VKToString a little faster (smarter) (but don't expect any speedups though...) * Corrects Pal60 name in Config (it was Pal6) I'm still trying to figure out why the Toggle Fullscreen Button doesn't work... Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
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