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authorsl1nk3.s <sl1nk3.s@gmail.com>2011-01-30 21:20:33 +0000
committersl1nk3.s <sl1nk3.s@gmail.com>2011-01-30 21:20:33 +0000
commit7a4c203f691f9d976edb81b872c0e7eab6969bfa (patch)
treec040e73a610bd80341af5078c691c6ae540e7319 /Source/Core/DiscIO/Src/FileMonitor.cpp
parent4e74a58c2a5aad528255d26be92111657c6ae3a7 (diff)
Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs. Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6992 8ced0084-cf51-0410-be5f-012b33b47a6e
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