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| author | sl1nk3.s <sl1nk3.s@gmail.com> | 2011-01-30 21:20:33 +0000 |
|---|---|---|
| committer | sl1nk3.s <sl1nk3.s@gmail.com> | 2011-01-30 21:20:33 +0000 |
| commit | 7a4c203f691f9d976edb81b872c0e7eab6969bfa (patch) | |
| tree | c040e73a610bd80341af5078c691c6ae540e7319 /Source/Core/DiscIO/Src/FileMonitor.cpp | |
| parent | 4e74a58c2a5aad528255d26be92111657c6ae3a7 (diff) | |
Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs.
Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6992 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileMonitor.cpp')
0 files changed, 0 insertions, 0 deletions
