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authorGlenn Rice <glennricster@gmail.com>2010-11-10 01:59:53 +0000
committerGlenn Rice <glennricster@gmail.com>2010-11-10 01:59:53 +0000
commit7b34def0fc7c386c9f10f68c816cf8fd5a7073f7 (patch)
tree88ac4c377b12eba2f4adb41030f6adbde4c6dc92 /Source/Core/DiscIO/Src/FileMonitor.cpp
parent7dd7bd2b0399505cd44d47a8b0d546afc990259c (diff)
A couple of changes to the cmake build system.
First: Added a DESTDIR option for package building. Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform. On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileMonitor.cpp')
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