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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-01-23 12:56:07 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-01-23 12:56:07 +0000
commit9ec5ee94b4a8786dd21f723446a32f2ff13b5f07 (patch)
treed6b69500e34192f94b2f95fe06269a2755551e9a /Source/Core/DiscIO/Src/FileMonitor.cpp
parent35b6e71f03b5327288ca6206739104337511bf31 (diff)
this was a hard fix to found:
if a degenerated primitive is passed to the VertexManager treat it as a compatible primitive, for example if a 5 vertex quad is passed treat it as a triangle fan. as crazy at this seems it fix the sun glare in ZWW, please test an d let me know if it make a difference in other games git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4931 8ced0084-cf51-0410-be5f-012b33b47a6e
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