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| author | ayuanx <ayuanx@gmail.com> | 2009-12-23 15:34:14 +0000 |
|---|---|---|
| committer | ayuanx <ayuanx@gmail.com> | 2009-12-23 15:34:14 +0000 |
| commit | 9eea60ca69afac82abb60fc1b1a0c6962f522ced (patch) | |
| tree | 98d0e1d46c0d337c24218fb6e1b4e8048443c397 /Source/Core/DiscIO/Src/FileMonitor.cpp | |
| parent | 0d0a7c515fe60e4899f4669fb52a115cfd1f7431 (diff) | |
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileMonitor.cpp')
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